july 15:
embedded jKilavuz inside this site.
december 13:
my new gift to open source community: Postvayler. stills seems as a very handy and good idea :)
13 january 12:
finally arranged the page for my Android game Sky Maze 3D
07 january 10:
published an early release of Bones,
a skeletal animation system for jPCT.
these are the first steps of using skeletal animation in karga
25 november 09:
after my hosting company firewalled karga ports and requested more money to re-open them,
i migrated karga to a new server. all seems ok for now but problems may occur..
15 november 09:
re-fixed the bug in movement sending mechanism resulting in unnecessary
bandwidth usage and movement dis-continuation at other clients. strange, it's
somehow re-broken in time :/ made png textures default in avatars. fixed
the string displayed at selection panel (it was incorrectly displaying
debug info)
25 october 09:
bound keys 1 to 6 to actions. keys up to 9 are reserved for future actions.
21 october 09 (v1.10):
adapted jPCT version 1.19. karga now runs multi threaded on multi core cpu's and uses jPCT's embedded mipmaper by default.
multi threading performs up to %120 better depending on number of cpu cores.
5 october 09:
finally found some time (lie of course, lazy me ;) and upgraded karga for a recent version of jPCT. serialVersionUID's was
the problem, all serialized data need to be converted.
1 september 09:
my wife's site yolculukarkadasi.com is opened in beta. useful site
4 july 08:
published a page for karga at facebook
12 march 08:
found and fixed a bug in movement sending mechanism resulting in unnecessary
bandwidth usage and movement dis-continuation at other clients. strange, it's
somehow broken in time and even stranger that nobody has reported it :/
13 june 07: released
the first public version of jKılavuz,
the first and only path engine for Java and a sister project of
karga ;)
12 june 07: implemented
a download and cache mechanism for scenes, stopped depending on
web start's lazy downloading. may not take effect till browsers
reload jnlp files. added breath and look around animation. fixed
a bug about processing PayPal transactions.
2 april 07: an
interview about karga at gameturks
;)
6 march 07 (v1.08):
first karga game is in ;) it is the simple 'rock paper scissors'
game. thx for the idea chi ;) right click over a user to suggest
him/her to play, ALICE also plays it :) the implementation is an
extension to the current suggestion mechanism and hopefully will
help to add more panel games in time. some minor gui enhancements
16 february 07:
as guest login feature is often abused, guest users aren't allowed
to talk anymore :/ they will see what others say but their messages
won't be delivered to others
15 february 07:
turkish users may now buy papels with bank transfers. it's not an
automated mechanism but still implemented necessary parts
11 february 07 (v1.07):
switched to delta time approach, refactored movement and
other relevant code pieces accordingly. especially on slower machines,
this will result in smoother movement. it's still a limited fps
approach not to use fast cpus to their limits. updated avatar panel
to use jPCT's new support of alpha channels in frame buffers, this
will relax the color restriction on avatar textures. limited maximum
messages per second, since overuse of it results in overload on
server. some minor gui ehhancements. somehow messed up updating
site, all application should be downloaded from scratch :/
2 february 07:
placed google ads to site, hope she didnt become ugly
10 october 06:
because of some other nasty users, changed the promotion system
so that initial papels can only be used for changing dressing
4 october 06:
since some nasty users misuse it, i've slightly changed promotion
system. from now on away periods do not count for promotion time.
hopefully fixed another bug resulting some users lost in world.
some more admin stuff
29 september 06 (v1.06):
karga now has a money unit called papel ;) from now on
some of the dresses and later on some new services will be rented
by karga papels. implemented necessary mechanism and also updated
the site and avatar panel accordingly. users will earn papels by
just spending time in karga or buy papels via PayPal. users will
also be able to request papels from their partners for dance and
kiss ;) hope people wont blame me for encouraging prostitution :p
old users are promoted with some papels and right to use their current
dressings forever :) today there is an online party at karga to
celebrate papel system, so i've slightly modified the mushroom club
as a party arrangement. i've done some more but to tell the truth
i've forgotton what they were :s
13 september 06:
completing animation in slow motion seems to be cool, added support
for that :/ added some more admin stuff. minor gui enhancements
and bug fixes. preparing for commercial version. this update hides
the preparement but is required to collect some data.
29 august 06:
for sensitive eyes, added support to optionally use png textures
for avatars. binded dance animation to :samsam: action
28 august 06:
fixed a bug about completing animation cycles resulting in slow
motion at ends. found and fixed some possible memory leaks: well
it wasnt a real memory leak indeed, but was preventing retrieving
of heap until a new scene is loaded when current scene is discarded.
found a workaround to screen size problem: it seems to be java bug,
componentResized event isnt dispatched corectly after successive
display mode changes. added support to resend temporary password
email.
24 august 06 (v1.05):
added singleton actions: they're available from either popup menu
or by typing hot words :action name: in talk panel. some avatar
improvements: ear for girl, sun glasses. started to use gif images
instead of png for avatar textures, this drastically reduced jar
size and improved image processing performance. restricted long
user names on balloons. added support to automatically save and
restore settings locally. implemented a mechanism to daily backup
users. re-organized jnlp files. minor gui and admin stuff improvements
13 august 06:
a news about alice at oyunyapimi.org
;)
11 august 06:
after some unpleasant events, added support to ban an ip :/
10 august 06 (v1.04):
preventing jump by collision meshes broke some part of camera placement,
fixed that. fixed another bug resulting users stay hanged after
jump. also fixed a bug about replicating user movements (resulting
in unnecessary turns). added support to rotate and move camera with
dragging mouse and wheel respectively
8 august 06: added
shots gallery to site. since i still couldnt find a reasonable way
to move a user comfortably when another is on top, i simply prevented
jumping on top of and over another by using collision meshes. minor
bug fixes about balloons and variations lighting
5 august 06: adapted
the new dresses. many thanks for those lovely designs and your help
ganima :) fixed a bug
resulting sometimes users lost in world.
4 august 06 (v1.03): fixed
a bug resulting users sometimes hang at air. slightly changed custom
camera movement. changed user selection mechanism: now pressing
control is necessary to select a second user. improved paired animation
preperation movement. improved the look and placement of balloons.
added support for configuring balloons options. further compressed
animation meshes with a slight modification in jPCT with Egon's
help.
18 july 06: virtual
beggary is in, added a PayPal donate button :/
07 july 06: alice
bot is in ;) she just chats and accepts all suggestions but doesnt
move around at least for now
04 july 06 (v1.02): started
using Ogg Vorbis encoded sound. added the invisibility mode. added
support to edit visible/invisible list, to hide details, to delete
account and to close ambient sound. some minor bug fixes and gui
improvements
23 june 06 (v1.01): i've
forgot about jnlp download servlet. slightly improved mipmapper
by using primitive collections. refactored the movement and camera
placement code. made some gui improvements. fixed some turkish character
problems. added away mode. added dance animation. added dance and
kiss music. improved sounds somewhat. implemented some server side
admin staff like system message and kickout a user.
19 may 06 (v1.00): this
time much effort has gone into network efficiency issues: started
to compress rmi streams too. started versioning and version based
incremental jnlp downloading. integrated world loading with jnlp
download service (download on demand). added basic sound support.
added options panel. added basic help. some more minor gui enhancements.
05 may 06: except
a couple of minor bug fixes there is nothing new on coding side.
i've just reorganized the site and added some cosmetic makeup
29 march 06: implemented
an area based mip mapper: mip map level per polygon is decided according
to ratio: area of polygon on screen / area of polygon on texture.
it effectively handles texture aliasing. karga looks quite better
now. thx Egon for skeletal implementation ;)
24 march 06: to
deal with texture aliasing i've added support for over sampling:
use shift and +/- to switch among modes. i dont know who has a such
monstrous fast machine but it's there to use ;)
23 march 06: fixed
the 'climbing problem' for non avatar objects too. added the LightsPanel
to configure (place, move, delete, set color etc) lights in karga.
changed the scene with a better one. found and fixed a silly bug
by chance: although one is always invisible, i was adding the same
object twice for LoD purposes :/ several other small improvements
09 march 06: fixed
the so called 'climbing problem': avatars were climbing over others
when ones tries to walk through other. thx Egon for the tip ;)
08 march 06: re-wrote
balloons: changed the way they are drawn (i dont know why, previous
mechanism hangs a bit on windows during first popup), changed their
appearance, added some smoothness to their movements, and they are
kind of (not that much) smart now: they try to avoid overlapping
each other. still needs some improvements for a clearer view in
crowd
27 february 06: added
the new boy avatar. improved avatar mechanism to allow mixing texture
and mesh based variations. changed avatar panel to use thumbnails.
improved avatar tool to test and fine tune paired animations (can
be found at demos
section). slightly changed camera behaviour based on distance: one
may feel it while adjusting camera with shift + arrow keys. i'm
not quite happy with the new default angle but i have to since those
avatars arent made to be viewed from above back.
16 february 06: added
the new girl avatar. fixed a bug about setting default accessories.
finally implemented normal talk mode at server side :/ improved
user movement resulting in smoother movement and less stuck. added
spring period to jump
09 february 06: fixed
run mode for windows & linux (hope it will run at MacOS & Solaris
too). extended LoD mechanism to cover avatars too. some more small
improvements for sending user movements
02 february 06: added
run mode: double tap forward key to run. improved animation load
mechanism to allow using same mesh in multiple sequences: resulting
in reduced load time, disk and memory usage. seperated walk forward,
backward, turn, strafe left, right and run animations. improved
footstep synchronization. improved the way user movements sent to
other clients: they are almost replicated now in an efficient way.
i've just noticed that run mode
doesnt work on windows since Java generates different key sequences
for win32 and linux platforms. i'll fix it soon
19 january 06: camera
now moves smoothly. implemented basic paired animation mechanism:
right click on a user to suggest an action. added server side configuration
files
24 december 05: added
third person custom view: both camera distance and angle can be
adjusted by shift and arrow keys. regions panel does not show up
anymore if there is only one region
15 december 05: fixed
a bug resulting rotation of body vertically during jump. added the
multi purpose tube. replaced the sky-box with a better one
26 october 05: finally
found a long lasting bug about deciding directions. added fps/ups
counter (it sucks on my box :/ ). tcp communications are now compressed
now. added support to change screen resolution (shift +/-)
24 october 05: changed
the way animations are loaded. this takes 25% much space but loads
almost 20 times faster. added stand and talk animations (well in
fact only the mechanism, animations are dummy). paired animations
(like kissing each other) is coming soon. stand by ;)
17 october 05: prepared
a formal business plan. for god's sake, should i ever able to find
resources for this project :/
05 october 05: added
basic i18n (internationalization) support. translated most parts
to turkish but i've noticed that it's really hard to use turkish
in computer generated messages :/
30 september 05: sligtly
obfuscated client code. hope i didnt break anything
29 september 05: added
one way (client to server) heart beat mechanism
14 september 05: added
info panel
27 august 05: still
improving gui. made some changes in the core. added 'dont see a
user' option. this has no take back at the moment so use it carefully
;-)
18 august 05: added
jump. some gui improvements
08 august 05: re-organizing
terrain structure. added a simple LoD (level of detail) implementation.
switching between nodes is more like games now (simply walk to exit).
changed the way balloons pop up. some gui improvements
28 july 05: completed
switching to animation loop. some gui improvements
23 july 05: after
some tests, it is obvious animation loop performs better than a
timer. switching part by part. added a basic sky box. thx for that
EscobaЯ
21 july 05: switched
to active rendering. karga still doesnt use an animation loop but
a timer mechanism which adjusts itself depending on load
20 july 05: dressing
and accessories now persist among sessions (for registered users
only) fixed a bug about placing user initially
15 july 05: made
an avatar tool for potensial 3d artists. this will help seeing all
his/her work on avatar in a single place. a few minor bug fixes
14 july 05: generalized
texture based dressing, this will allow virtually any dressing combination
without code change. added support for mesh based accessories like
hair, sun glasses etc
08 july 05: added
walk animation smoothing: walk cycle is completed after movement.
some minor gui enhancements
06 july 05: changed
the animation structure to use a series of 3ds files instead of
md2. added first texture based dressing implementation. 3d model,
texture and texture mapping of current avatars are extremely ugly
but demonstrates the idea. obviously i have no talent in 3d arts
;-P
10 june 05: i decided
to go on. ported karga client to java web start, added full screen
support
07 june 05: sad
to say that but i've to postpone this project since i still couldnt
find any sponsor and/or contributer :(
24 may 05: ported
viewer to java web start. adapted Michael's village to viewer. many
thx Michael
19 may 05: added
registration
12 may 05: fixed
a few bugs and improved balloons
10 may 05: now
users have sex
07 may 05: changed
the way balloons work. still has problems but much better now
06 may 05: cleaned
up some mess. added first balloon implementation. it still needs
some improvement to be readible
29 april 05: added
node switching mechanism and 3rd person view. not that smooth but
will do the job for a start
26 april 05: karga
first used for chat. one girl logged in as shelly webster. heh
mid march 05: the
idea of marketing it as a 3d viewer for web appeared and prepared
a demo for it
late februrary-early march
05: toyed with and study jpct with helge's valuable helps
mid february 05: i
searched for open source and/or freeware graphics engines for java
and found lovely jpct
late january 05: i
implemented karga up to a certain level and begun to feel an apetite
to embed graphics in it
early december 04: i
begun to think of an enhanced chat system similar to muds. users
would move around and perform actions but all would be text based
late november 04: i
soon lost my appetite for such a dictionary
mid november 04: the
idea of aptal karga first appeared. it should be 'an open dictionary'
to which all users can add entries and rank others etc. aptal karga
('foolish crow' in turkish) would be an entry in there: he is the
crow who resurrected for revenge after his death but forgot his
reason of resurrection because of the happiness of returning life
again. foolish crow is not real, just an urband legend among crows
aptal karga: ölümünden
sonra intikam için geri dönen, tekrar yasamanın büyüsüne
kapılarak varoluş amacını unutan kargadır.
gercek degildir. kargalar arasında bir $ehir efsanesidir.
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