Skeleton skeleton
SkinData skin
SkeletonPose currentPose
MeshData meshData
SkinClipSequence skinClipSequence
PoseClipSequence poseClipSequence
raft.jpct.bones.Animated3D.VertexController vertexController
int index
boolean destMeshDirty
SimpleVector vertexSum
SimpleVector vertexTemp
SimpleVector normalSum
SimpleVector normalTemp
boolean autoApplyAnimation
float scaleX
float scaleY
float scaleZ
Object3D root
Animated3D[] objects
SkinClipSequence skinClipSequence
PoseClipSequence poseClipSequence
boolean autoApplyAnimation
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException
IOException
ClassNotFoundException
int jointIndex
float[] times
Quaternion[] rotations
SimpleVector[] translations
SimpleVector[] scales
int objectIndex
PoseFrame[] frames
float[] times
float[] coordinates
float[] uvs
int[] indices
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException
IOException
ClassNotFoundException
String name
SimpleVector[] offsets
int[] indices
MeshChannel[] channels
float maxTime
int size
String name
PoseClip[] clips
float[] times
MeshPose[] poses
float[] weights
float x
float y
float z
float w
Joint[] joints
Skeleton skeleton
JointChannel[] channels
float maxTime
int size
String name
SkinClip[] clips
float[] times
float[][] weights
short[][] jointIndices